/*
 SGEndGameViewController.m
 Date Created: March 26, 2010
 
 Authors: Frank Lau <flaua@sfu.ca> 
          Karanvir Gill <viper1029@gmail.com>
 
 Copyright (C) 2010 Green-Power
 
 URL: http://code.google.com/p/green-power
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 3 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
 $Id$
 
 */

#import "SGSummaryViewController.h"
#import "SGGameProgressViewController.h"

@implementation SGSummaryViewController
@synthesize totalMoneyLabel;
@synthesize levelMoneyLabel;
@synthesize accuracyLabel;
@synthesize currentLevelLabel;

- (SGSummaryViewController*)initWithCurrLevel:(NSUInteger)currLevel 
														withAccuracy:(float)accuracy 
														withTotalScore:(NSUInteger)totalScore 
														withLevelScore:(NSUInteger)levelScore
														withXValues:(NSMutableArray*)xValues
														withYValues:(NSMutableArray*)yValues {
  self = [super init];
  if( self ){
  NSLog(@"Initialize summary view controller");
    NSLog(@"Total score %i", totalScore);
    totalMoney = totalScore;
    levelMoney = levelScore;
    levelAccuracy = accuracy;
    currentLevel = currLevel - 1;
		yValuesForProgressChart = yValues;
		xValuesForProgressChart = xValues;
  }
  return self;
}



// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
    [super viewDidLoad];
    [self setTitle:@"End of Level Summary"];

  totalMoneyLabel.text = [NSString stringWithFormat:@"%i", totalMoney];
  levelMoneyLabel.text = [NSString stringWithFormat:@"%i", levelMoney];
  accuracyLabel.text = [NSString stringWithFormat:@"%0.2f%@", levelAccuracy, @"%"];
  currentLevelLabel.text = [NSString stringWithFormat:@"%i", currentLevel];  
   
}

- (IBAction)goToMainMenu:(id)sender{	
	  [[self navigationController] popToRootViewControllerAnimated:YES];
}

- (IBAction)goToNextLevel:(id)sender{

	[self.navigationController popViewControllerAnimated:YES];
}

- (IBAction)viewProgressChart:(id)sender{
	SGGameProgressViewController *gameProgressViewController=(SGGameProgressViewController *)[[SGGameProgressViewController alloc]
																																														initWithXValues:xValuesForProgressChart
																																														initWithYValues:yValuesForProgressChart];
	[[self navigationController] pushViewController:gameProgressViewController animated:YES];
	[gameProgressViewController release];	
}


- (void)didReceiveMemoryWarning {
	// Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
	
	// Release any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
}


- (void)dealloc {
    [super dealloc];
}


@end
